
About
I am a 22-year-old Game Design student currently completing my Bachelor of Arts at the University of Applied Sciences in Berlin, Germany. Over the past few years, I have participated in the development of various game projects.I am a versatile designer with experience across multiple areas of game development, having explored a wide range of disciplines through collaborative projects. I am deeply committed to applying my skills and enthusiasm to VR game development, and to helping more players discover the potential of this powerful technology.
Let Me Pass.
In “Let Me Pass,” players take on the role of a gatekeeper at a secret military research facility where experiments in human cloning are conducted. However, when some of the artificially created “duplicates” attempt to break out, the job becomes a matter of survival.This is the first 3D game that my team and I developed, and I can’t begin to imagine how much knowledge and experience I’ve gained from it. Our game has also earned the love and support of many people.


Ghost On Board
“Ghost On Board” is a fun two-player role-playing game played on the same computer. Each player chooses to be either the Ghost or the Captain. The Ghost must stay hidden and wreak havoc on the pirate ship’s treasures in revenge, while the evil Captain must defend his ship and track down the Ghost in time.“Ghost On Board” was developed over three days at the European Game Jam on Biases in Games. Our initial plan was to integrate the theme of biases into the game while preserving its fun and playability. After letting many people playtest it, I believe our game achieved exactly what we set out to accomplish.
Solo Project
This is a game I’m still developing, primarily aimed at improving my mastery of the UE5 engine with VR and better practicing level design. The game’s assets are all either personally created or include a few purchased from the Fab Store.

I really enjoy breathtaking scenes and presentations, exquisitely designed puzzles, fast-paced combat, or stunning boss encounters. I know that as a solo developer I definitely can’t achieve all of this right now, but I want to try to learn some of the fundamentals.

Of course, I haven’t forgotten my original goal, which is developing VR games. Therefore, this entire solo project will be presented to everyone in VR form in the future.




